Fashion Brand MetaVerse.

Role: Unity Developer, Motion capture technician.

The project aimed to create a seamless fusion of fashion, science fiction, and environmental narrative. The clothing brand envisioned embarking on an ambitious quest to craft an interactive Metaverse/fashion show that defies conventional norms. Through creative endeavor, two distinct versions of the fashion show were developed, one set in a Dystopian world and the other in a Utopian realm.

 

Ruined Gallery.

Ruined Gallery was an Interactive Multi-sensory Virtual Reality exhibition sponsored by the Asian Culture Center in Gwangju, South Korea.

The premise of the installation was to design a Virtual Museum where users were able to view and interact with all sorts of Asian artifacts users would not usually be able to interact with.

The experience was multi-sensory because, in addition to sight and sound, the users were able to physically touch and interact with the art pieces.

Role: Unity Developer, Unity Level Designer, Motion tracking, UX design

Software/Programming: Unity, C#, Playmaker Visual Node-based programming, Optitrack

 
 
 

Thumbs Up.

Thumbs project was an Interactive multi-user, multi-sensory Virtual Reality experience developed by Birdhand.

In this installation multi-users would all participate in a real-time narrated story based on an Alien planet. Users could all see each other in real-time and participation collaboration to finish particular missions.  

Role: Sound Design, Hardware procurement, management and testing, UX design

Software/Programming: Ableton Live, Unity

 
 
 

Automotive AR.

Automotive AR was an Interactive Augmented reality experience developed under Birdhand.

Using the Google Tango phone, users can understand how the inner workings of the exhibited car works. 

Role: Unity Developer, UX design

Software/Programming: Unity, C#, Playmaker Visual Node-based programming

 
 
 

Village AR.

Village AR was an Interactive AR game developed under Birdhand. The AR experience was part of an event promotion. The AR experience was a tabletop experience where the users played several AR mini-games. Winners of the games would get special real-world prizes.

Role: Unity Developer, UX design

Software/Programming: Unity, C#, Playmaker Visual Node-based programming

 
 
 

Space & Time, Thought.

Space & Time, Thought was an art exhibition developed by Beikyoung Lee. The exhibition had an Augmented reality section as part of the exhibition.
Role: Unity Developer and space Installation
Software: Unity, Playmaker Visual node-based programming

 
 

HANBOK AR.

Hanbok is the South Korean traditional wear. The purpose of this AR experience was to educate people about the different types of Hanbok. The 3D model overlaid the physical model. The hardware used was the Apple Ipad Pro. The experience was developed under Birdhand.

Role: Unity Developer, Project Lead, code integration

Software: Unity, C#

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