Jubilee Meditation Device.

The design brief was to design and build a creative application for health and well being through the design of wearable technology for body-based interactions and somatic experiences. 

Using design thinking, user based design and somatic design principles, in a group of three we built the Jubilee Mediation system that uses the practice of meditation, breathing, good posture and sound/music feedback to improve the mental and physical wellness of the user.

It is a wearable undergarment shirt that is worn by the user. It has embedded sensors to measure posture, breathing and head position. The audio feedback helps the user know the state of their rate of breathing, body posture and head position. It also includes a guided audio meditation.

 
 

Stage 01 

The first stage of the design process was an individual background research.

My background research focused on how music affects an individual's mental and social well-being. One half of the background research involved literature reviews on the topic of well-being and how music affects well-being. The other half of the background research was to conduct interviews. I used IDEO's "The Field Guide to Human-Centered Design" methodology to conduct my user interviews.

 

Stage 02

In the second stage of the assignment I formed a group with 2 of my classmates. Each of us initially pursued different aspects of well-being including music, posture and meditation respectively in the background research. We then decided to combine the three aspects into one wearable device as seen in the report. 

 

My roles were programming the audio feedback using Max/Msp and electronic design with Arduino.

 

AR Game.

The design question was "How technology will influence entertainment in the household in 2020". In a group of two using design thinking principles, we designed and built and Augmented game called Twilight of the Immortals. 

 

 
 

In the beginning stages of the design we had to individually do BACKGROUND RESEARCH and come up with a few design ideas based on the research. 

It is from this background research that we decided to focus on one aspect of it, which was augmented reality. 

We used several design methods including Rapid contextual design method for the interviews, prototyping, storyboarding, user journey maps, body storming and user testing. 

 We used the UNITY game engine to develop the augmented reality game prototype.

Bantu System Interface Design.

Interface design assignment project brief was to design a system for the University of Sydney Faculty of Architecture, Design, and Planning whereby students can log in, share, find and collaborate on works. Students can display their work, browse the work of others and get to know the people they wouldn’t usually meet by merit of their design skill. My prototype focused on the collaboration features of the system. I designed both a mobile and desktop version of the system. 

The Desktop Indesign prototype can be found HERE.

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Stage 01:
The first stage of the design process was to conduct background research to establish the context in which the project exists, identify competitors, the target audience and existing conventions in user interface design currently employed in the context.
The background research involved literature reviews and user interviews.
​Stage 02:
The second stage of the design process was to use the user and background research to propose an initial concept through the processes of ideation, sketching, low and high fidelity prototyping and evaluation in the form of wireframes, site maps, and mock-up screens. The wire-frames and moke up screens were done in Adobe Illustrator and Photoshop.
​Stage03:
The final stage was to evaluate the user testing feedback from the static prototype and refine the design concept to an interactive prototype with a user testing follow up on the new interactive prototype. The Interactive prototype was built using Invision.

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