Jubilee Mayanja is an Interaction Designer/ Creative Technologist based in Seoul, South Korea .
Jubzimay@gmail.com
Originally from Kampala, Uganda, I moved to South Korea to begin my journey as an Interaction design and creative technologist. My roles have switched over the years from Media artist to Mixed Reality developer to UX/UI designer to Product designer. However, the underlying goals are still the same: delivering great user experiences. Recently my work has mostly been in the field of Ed-tech, Augmented Reality, and Virtual reality. I enjoy working in this design space because content and user experience wise, this is a relatively new and growing technology space and thus presents new User experience challenges.
Outside the Mixed reality and Ed-tech space, I also like to explore the use of other technologies and mediums as a means of bridging the gap between technology and its user. The big question in my mind is, What can I do to make your life and experience better, more efficient, and enjoyable. This means that my mind is always triggered to notice processes or features that are not efficient or user-friendly, be it a product design, service experience, or general process workflow.
I am always open to opportunities to design and build better user products and experiences.
Work Experience.
BCW Group/Blockpour, Remote /UXUI Designer (Dec 2022 - Apr 2023/ Apr 2023 - June 2023)
As the dedicated contractor for BCW Group and its affiliate, Blockpour, I provided professional UX/UI services for their product landing page and data and analytics online platform.
KidsLoop, Seoul, South Korea/Senior Product Designer (Jan 2021-July 2022)
Collaborated closely with cross-functional teams, including product managers, developers, and stakeholders, to gather requirements and translate them into intuitive and visually appealing user interfaces.
KidsLoop, Seoul, South Korea/UXUI designer and Researcher (Oct 2020-Jan 2021)
Spearheaded developing and enhancing UX/UI design for KidsLoop's product portfolio.
Birdhand, Seoul, South Korea/Creative Technologist (Feb 2017-Sept 2020)
Developed, built, and designed interactive experiences. Most of these experiences included Mixed reality. My daily work involved product research, development, prototyping, testing, procurement, inventory management, and consultation with device and material vendors.
Asian Cultural Center, Gwangju, South Korea/Media Artist (July 2016- Jan 2017)
Designed, developed, and built a digital heritage content platform for Asian culture using Virtual reality technology.
Price Water House Coopers, Sydney, Australia/Intern Interaction Designer (Dec 2015- Feb 2016)
Worked with the innovation team to build Enterprise Augmented reality applications.
Power Africa, Kampala, Uganda/Trainee Electrical Engineer (July 2013- Sept 2013)
Worked as a trainee Electrical Engineer. My roles included preparing bids, quotations, time, and price schedules. I also made Auto CAD drawings that illustrate the power line routes.
University of Liverpool, Liverpool, United Kingdom/Assistant Project Manager (May 2012- July 2012)
Designed and developed a demonstration with suitable supporting materials based on renewable energy, suitable for 16- and 17-year-old students. The idea was to understand how electrical engineers have an important role in shaping the world to inspire students to take up Electrical engineering at the university.
Etrilum, Shanghai, China/Intern (February 2012- May 2012)
Etrilum designs and produces LED luminaries. Duties included testing outsourced products in order for the same to meet the company’s quality standards, sourcing specific products according to the client’s request, simulating proposed illumination systems on Dialux software, performing energy-saving calculations as part of project developments, and any other tasks required by the competent supervisors.
Education.
University of Sydney, Sydney, Australia/Master’s Interaction Design and Interaction Art (2015 -2016)
Notable modules from this course include Design thinking, Design programming, Sound design for new media, and Interface design.
In a group of two, we developed an Augmented Reality mobile game prototype using design thinking principles.
In interface design, I designed and developed an interactive prototype for a collaborative system. The design brief was to design a collaborative system for students in the faculty of architecture and design.
In a group of 3, we designed and developed a prototype of a meditation wearable t-shirt that uses audio feedback. The topic of discussion was to design a wearable for Health and Well-being. We used user-based design and somatic design principles.
University of Liverpool, Liverpool, United Kingdom/Master’s Electrical Engineering and Electronics (2006 -2010)
Key modules include Power systems, instrumentation, Advanced Modern Management, Advanced Signal Processing, Analogue and Digital Communication, Radio propagation for wireless systems and Management of Product Design, digital electronics, embedded computer architecture, and integrated circuits.
My final year project was an individual design project that involved building a dc uninterruptible power supply using an AVR Microcontroller.